Forums - [SF3:3s] Yun's Gen'ei Jin Fullscreen Combos Show all 9 posts from this thread on one page Forums (http://www.shoryuken.com/forums/index.php) - Strategy & Tactics (http://www.shoryuken.com/forums/forumdisplay.php?forumid=10) -- [SF3:3s] Yun's Gen'ei Jin Fullscreen Combos (http://www.shoryuken.com/forums/showthread.php?threadid=56138) Posted by Arlieth Tralare on 03:02:2002 10:20 PM: [SF3:3s] Yun's Gen'ei Jin Fullscreen Combos Right now I'm looking for a fullscreen CC with Yun that does more than 57 points of damage to a non-stunned, standing Ryu. Right now, here's what I've made after drinking four Bloody Maries: [Key: Shoulder=Tetsu Zankou, QCF+Punch=Zesshou Houou, DP+Kick=Nishou Kyaku] Jab-Short-Strong -> Jab Shoulder xx Gen'ei Jin -> C.Forward -> Fierce -> Strong Shoulder -> QCF+Strong -> DP+Short -> QCF+Jab -> Strong -> twd+Forward -> QCF+Strong -> Forward -> twd+Fierce -> QCF+Jab. Now, oddly enough, I get *MORE* damage by putting that Jab Shoulder in than by leaving it out (go figure). I would list damage for the Strong Shoulder x2 -> twd+Fierce -> QCF+Jab finisher, but for a true fullscreen this is very unreliable (you may have to adjust to Jab shoulder, other variables like the character you're doing this on) Oh yeah: http://www.west.net/~arlieth/yun.rm <-- You see that mashed Strong combo? Is this crouching only? What the HELL is up with this thing? Posted by JMar on 03:03:2002 04:35 PM: Nothing special with my combo: LP, LK, MP, LP shoulder charge cancel Genei Jin, low MP, HP, HP shoulder charge, HP shoulder charge until they are cornered. Not sure how many damage is that. If you're really looking for big damage, why don't you do Genei Jin straight without cancelling off LP shoulder rush? In the corner it does more than 80 points. Posted by Arlieth Tralare on 03:04:2002 06:02 AM: Been there, done that. I know about the corner combo. But what I'm saying is, for the particular combo I listed, the Jab Shoulder actually ADDS to the total damage. I tried it without the Shoulder and I got 3 less points of damage for the total combo. btw, I've already messed around with Fierce Shoulder over and over. Not as much damage. And you need to switch to Strong(MP) version when you get to the corner. Posted by JMar on 03:04:2002 11:48 AM: Sorry, didn't read properly ^_^. It's weird that without LP shoulder charge, it does less damage especially that one is harder to pull off. Posted by JMar on 03:07:2002 03:46 PM: OK, I have discovered FULL SCREEN Genei Jin that does more than 57 points, after hours of research. ^_^ LP, LK, MP, LP shoulder rush, Genei Jin, (low)MP, HP shoulder rush, HP shoulder rush, MP lunging punch, double palm strike, HP lunging punch, double palm strike, MP lunging punch, Genei Jin expires, MK, f+HP, LP lunging punch. That combo does 61-62 points depending how you connect your lunging punch. As usual, this combo was done on standing Ryu with no stun mode. I also have another version that does 58 points, but it's very hard to time. Tell me if you want to know. Posted by BillyKane on 03:07:2002 05:57 PM: Good stuff, JMar. Posted by Arlieth Tralare on 03:08:2002 08:10 AM: Heh. And I was proud of find a 59 damage combo. =P Jab-Short-Strong -> Jab Shoulder xx Gen'ei Jin -> C.Forward -> Fierce -> Strong Shoulder -> Short Rising Kick -> Jab Lunge -> Fierce x2 -> Strong Lunge (Gen'ei Expires) -> Forward -> twd+Fierce -> Jab Lunge. The two Fierces seem to add up the damage for that last part. You can substitute the "Short Rising Kick -> Jab Lunge" with a "Roundhouse -> Fierce -> Strong Lunge" for identical damage. Go ahead and post the 58 damage combo. =D Oh yeah... from the looks of things it seems that the beginning of the combo relies on high damage impacts instead of total # of hits. In that case, I'm gonna try taking out that Jab Shoulder right before the Gen'ei just to see what happens. Good work. Posted by Arlieth Tralare on 03:08:2002 03:37 PM: As I thought, taking out his first Jab Shoulder (right before the Gen'ei Jin) adds 2 points of damage to the combo- this is a Quality over Quantity CC due to the palm strikes. I nabbed 64 points this time. BTW, the timing for the Fierce Lunge (after the first Palm Strike)is really, really damned strict. Got any special trick for it? Finally, you actually have just a liiittle bit more Gen'ei meter to mess with than what the combo would say... you *could* add another hit in there, but that might take away damage from the last few hits. I'm guessing *TRIPLE* Shoulder check -> twd+Fierce -> Jab Lunge, but I got class soon. =P On accident I've bounced Ryu backwards (away from the wall and towards Yun) with an oddly placed Shoulder juggle... could be some weird as hell things to do with that. Posted by JMar on 03:08:2002 08:21 PM: "Good stuff, JMar" Thanks man. =) "BTW, the timing for the Fierce Lunge (after the first Palm Strike)is really, really damned strict. Got any special trick for it?" I found that the first MP lunge is a bit harder (though not really hard =)), because you don't want to hit them too quick otherwise they will bounce to the other side. I have no problem at all with the HP lunge, can you be more descriptive? "Finally, you actually have just a liiittle bit more Gen'ei meter to mess with than what the combo would say... you *could* add another hit in there, but that might take away damage from the last few hits. I'm guessing *TRIPLE* Shoulder check -> twd+Fierce -> Jab Lunge, but I got class soon." I don't understand triple shoulder check -> f+HP -> LP lunge, I was wondering how you connect f+HP after triple shoulder check, I guess they are still somewhere in the midscreen. I realised that that combo still has a little bit of extra meter to add something, probably HP in the end before MP final lunge will do. I'll try them. I actually forgot to try straight Genei Jin without cancelling *slap forehead*. If the difference is only 2 points, I don't think it's worth the trouble given the difficulty (or maybe you can do it consistently =)). 58 points combo: LP, LK, MP, LP shoulder, genei jin, (low)MP, HP shoulder, HP shoulder, MP Lunge, f+MK, f+MK, f+MK, HP, LP lunge , MK, f+HP, LP lunge. Note: You must connect the first MP lunge as early as possible (not too early otherwise they bounce to the other side). Early MP lunge will make them floating up high in the air, hence giving you enough time to connect triple f+MK. Strangely triple f+MK and HP will do 1 point damage EACH. I guess that's because of lunging punch effect. Before your LP lunge touches them, Genei Jin will expire, but you still benefit from the effect of Genei Jin. Hence it is still a multiple hit. Feel free if you want to add something in my combo. =) All times are GMT. The time now is 12:49 AM. Show all 9 posts from this thread on one page Powered by: vBulletin Version 2.2.4 Copyright © Jelsoft Enterprises Limited 2000, 2001.